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dearmona

9
Posts
1
Followers
A member registered Jun 25, 2021

Recent community posts

(3 edits)

Hi I wanted to let you know that for the MV version of this, there's some visual issues? Unsure if there's supposed to be a timer on the gauge like below.

And for some reason, after the first time doing a qte, the gauge shows up above the buttons.

It works perfectly now. Thank you so much!!!

(1 edit)

I've been using this plugin for a while now and love it, but noticed an incompatiblity with kagedesu's simple crafting plugin. When making more than one of the same object in the crafting scene, the quantity of crafting materials don't visually go down as they're used (they are getting removed though). Nothing comes out of the craft even after materials are used as well. This only seems to happen when this plugin is on. Would it be possible for you to take a look?

Oh phew thanks. I can't wait to play ^^

Is this game still playable without having to look up/down? My keyboard doesn't have an FN key ><

Haha i'm sorry for the unintentional spook xD. Really neat way to show the flashbacks btw.

That did the trick! I also wanted to note that I had to turn off fade in the parameters for it to work, but I can live without it. Thank you so much for your help and goodluck on that revision whenever that happens! Will be keeping my eyes out for your future stuff.

Thank you for the quick reply! Yeah I'm using mv. For testing purposes, the events only have the script call:  The map has other action triggered events. The reveal form is set to coverRegion in the parameters.

(1 edit)

Hi I've been trying for a while to get this to work but I just can't seem to figure out how to hide regions. I currently have this triggered by an action button $fogSystem.coverRegion(2, true) It properly reveals region 2 when set to false, but doesn't re-hide when set to true. Is there something I'm doing wrong?